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(+1)

Heya bro. This was a pretty RAAAADDD game. I loved it's shooting the ground to traverse system. Makes you feel the need to understand the angles and stuff to traverse quickly. I did notice a weird glitch in which the movement by WASD was suddenly slowed to a crawl in a later section. And it never recovered.

But other than that, and enemies YEETING you to infinity in one hit with their loong range, it's a phenomenal game that could be much more, even on a just cause level, if done right.

(1 edit) (+2)

Thank you! :)

Unfortunately, the last 3 hrs of the jam was really hectic and I wasn't able to test the final version. I'm pretty sure the movement bug at the end happened because I forgot to tag those platforms as 'ground' thus the midair movement speed is applied to the player instead of the groundSpeed.

I'll likely work on a post-jam version in the future, and then I'll try reworking the movement.