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(1 edit) (+2)

Thank you! :)

Unfortunately, the last 3 hrs of the jam was really hectic and I wasn't able to test the final version. I'm pretty sure the movement bug at the end happened because I forgot to tag those platforms as 'ground' thus the midair movement speed is applied to the player instead of the groundSpeed.

I'll likely work on a post-jam version in the future, and then I'll try reworking the movement.