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It's a mix of happy and dark. It's like supposed to be both like early 80s arcade feel as well as like guilty pleasure feel I think with ONLY the cabinet being there and you only going at it for that large combo. 

Yeah, I actually increased the hitspeed after some feedback from my brother during dev, but yep it still does take some reaction time of 16 frames for hit, and 15 for swing back.  Maybe I can cut down the swing down to 10 and add some follow-up animation to visualise the swing? Well, gotta see. 

For the cursor, I had to look up a new function that I never really needed to use, but was definitely needed here, which was Lerp. Had gotten along fine without needing to interpolate precisely between points for so long, but good to learn new things.

Thanks for the feedback.