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A jam submission

HammerTimeView game page

Bout time we go hammer some mole!
Submitted by s4shrish — 2 hours, 28 minutes before the deadline
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HammerTime's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1343.6153.615
Theme#1423.6153.615
Fun#1813.2693.269
Game Design#2113.2503.250
Overall#2303.1093.109
Audio#3372.5002.500
Innovation#4132.4042.404

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 36 to 17 of 36 · Next page · Last page
Submitted

Cool game but it lacked something to worry about. As others pointed out a timer would be great or traps that you should not hit. Something like that would spicy up the game more from being a time spender to a fun game that you want to get a highscore on.

Submitted

Nice graphics, fun game play.  Only thing I would add is an end condition!  It's kind of cool to get into the "zone" whacking the moles.

Developer

Hey guys s4shrish here

I wanna say that since Monday today my work week has started, and I won't be able to rate as many games. So if any of wanna still play and rate my game, thanks a lot. But know that it's not necessary that I will be able to rate back in R4R manner.

Just putting it out there.

All those who have played and rated my game, thank you for playing and the amazing feedback. And to all those whose game I have played, I love your stuff. A lot of it is brilliant, I simply love em, and keep on working hard.

Submitted(+1)

Nice animations and Gameplay. but sadly it has no end? you could add a timer that grows on some special moles or something and then compete for high score.

Also, Animation makes it hard to consecutively hit the moles. what you could do was, on a perfect timed hit, the animation is skipped letting player hit the next one right away.  this way it would still be playable on high speeds. 

Nicely done though. fun jam game!

Developer(+1)

Yep. that is a good point, Imma have to see how I can do it.

Thanks for the feedback.

Submitted(+1)

Really good game, so addictive and nice graphics! Congrats.

Developer

Thanks. Imma check stuff out.

Submitted(+1)

Graphics and game machine idea is awesome. I enjoyed playing it. Speeding up the game is a good idea, there are problems with hit detection and animation timing but not game breaking. Well done!

Developer

I know the animation timing is a bit slow, but there's no delay in hit detection.

It uses an almost exactly matching capsule shape collider for the hammer, and a 100% matching capsule collider for the moles. The cursor always lies parallel to the board's surface and that cursor is used for determining the hit location with a calibrated offset. Any particular behaviour that triggered it? I'll check the offset frame by frame maybe.

Thanks for the feedback.

Submitted

If you used "Time.timeScale" to speed up the game, colliders won't be able to keep up with the objects mesh speed after a value. You need to use different methods to fix it instead of scaling time if it was the issue. That could be the cause of misses. Or if you are waiting for the animation to finish to allow player to hit again, that is definitely the problem. Hit detection misses only occur when the game gets fast enough, at the beginning everything works correctly. Hope that helps.

Submitted

Nice game! Could you check mine too ?
https://itch.io/jam/brackeys-3/rate/574177

Submitted(+1)

hey dude why i can't stop playing your game it's so addective haha !! 

btw i rated ur game can u do the same pls ?? and thx !!

Developer(+1)

Bruh, I am 4.20 steps ahead  of ya.


Submitted(+1)

Went on to make a  score of 300 and tn I quit. Love the lighting and hammer mechanics felt smooth.

The felt the difficulty capped at some point. Score reduces if I missed some holes that is good. Overall a good game.

Developer

Thanks, Yep, I guess the speed becomes too aggressive at that point, I think the top speed should be lowered a little or reduced drastically;

Submitted

The idea of making a game simulating a whack-a-mole machine is very cool, the hammer mechanics are completely smooth and their combination with the animations made the game even better.

The art style is simple but fits perfectly.

The difficulty progression is well balanced, while you keep whacking those moles the game keeps getting harder and harder, which is very cool. To make it even better maybe a sensitivity slider would be a great addition.

The sounds are great, but some of them need a little volume adjustment.

Overall it is a very fun and well executed game! Well done!!

Developer

Haha thanks for the detailed feedback. 
Yes I feel that the mouse sensitivity slider was a very crucial thing that I forgot to implement. Also, cursor.lockmode -> confined was something I forgot as well. 

Yep, the sounds were a last second addition, and the intro sound was left looping and hence plays after every few intervals. I need to get better at sound design. 

The difficulty progression is what I like the most. While it is not as complex as that, I really love Valve's Left 4 Dead 2's AI director, who adjusts the difficulty to you, in a more complex way tho. It allows all people to enjoy.

Thanks.

Submitted(+1)

Fun game, lovable graphics! The atmosphere reminded me of Five Night at Freddy! Maybe this needs an horror version x)

I Liked how the mouse input translates on the z axis!

Developer(+1)

Hehe, I would say there are a bit of similarity. I do love that game. Not sure how much horror I can add to it, but seems like a fun idea.

The mouse translating is a thing that I felt I would have to get correctly for accurate hitting. A standard first person view was out of question for this concept. 

Thanks for the feedback.

Submitted(+1)

Fun and nice, but i want more enemies coming out of those holes very fast!!

But this made me enjoy one of those machine games i usually only get to see on TV.  ThankYou VeryMuch!!

Developer (1 edit)

Yes I was planning to add more enemies, but due to a last minute crash I lost 3 hours of work (I am a dumbo who doesn't save), and had to do an all-nighter just to finish it before the deadline. I even had this idea of some moles playing golf, and you had to hit them before they take their hole-in-one shot. But didn't have the time.

I am planning to add these and more to the game later. 

Thanks for the feedback.

Submitted(+1)

The mouse control is so well done. Nice game!

Developer

Haha thanks, normally I use the state machine animations and stuff, but I had to use coded movements for this.

I wonder if this can be done with Unity statemachine animations alone.

Thanks. Imma check out peeps games.

Submitted(+1)

fun and very well made, nice entry :)

pls try out my game, thx

Developer

Thanks. No prob.

Submitted(+1)

loved the idea of simulating a aracde machine,enjoyed playing it😁😁

Developer

Thanks. I feel an arcade machine whack is pretty fond memory for a lotta people, so reliving that feeling in virtual style was the goal somewhat.

Submitted

Please check out mine too

Submitted

Great game. But Audio is sometimes loud or quiet when hamsters are going up faster that is impossible to punch them because the speed of taking hammer back is greater than the speed of hamsters getting down. But in general very fun game.

Developer

Yeah, it is a common complaint at higher speeds. I have cut down the total animation from 0.64s to 0.3s, but can't do anything RN. 

Thanks for the feedback.

Submitted(+1)

well done! RATED!!

Developer

Haha, thanks.

Submitted(+1)

good game i enjoyed

I realy had fun playing it

Developer

Thanks bro. 

I enjoyed yours as well. It is prettttty good.

Submitted(+1)

It's a really fun game. I like the general atmosphere of it.

Developer

Thanks, I am really proud of the adaptive difficulty actually. Allows skilled peeps to try to whack at maximum agrression, while still allowing slower peeps to enjoy it as well.

Thanks for the lovely comment.

Submitted(+1)

Very nice game! the mechanics for the hammer are really good  :D

Developer(+1)

Thanks. I will try to make it even better, with multiple modes and stuff once the jam voting ends. :)

Submitted

I'll love to try it again after the update :)
I'm considering doing the same with my game :D

Viewing comments 36 to 17 of 36 · Next page · Last page