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Alright so some pointers, a lot of waiting really kills games you want to find the balance of giving the player something to do and giving him some breathing room, here it could use some more stuff to do. The tutorial section having to be repeated each time doesn't really help with that so it would probably be smart to lay out some checkpoints throughout or at least have one after the tutorial. Also there was a bunch of sorting issues with the grass and flowers but honestly instead of placing them manually next time you could try doing some procedual placement as in for instance setting up a loop that will place them randomly layer by layer so it places them without the layering issues.

Thanks alot for your comment and feedback :)

Have to agree with this! If theres updates on progression I think this has potential but I  will wait until then for a showcase :)

I did add a hotfix that skips the tutorial if you die and retry. I did hope for the game to be sort of geometry dash esque where you'd have to restart from the beginning if you failed. Thanks for the feedback either way!