Fun twist on the clicker genre! I really liked the idea of balancing risk (will it pop?) vs reward (our terribly short attention spans needing to win the game as fast as possible). However if you had more time or if you plan to work on the game more in the future, I felt that it was a bit too easy to avoid getting a pop, especially with the pop protection pickup. (Or maybe I just got really lucky.)
Either way, congrats on your work and I hope you have a great jam!