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Really nice idea. If Tenet was a videogame basically hahaaha Some constructive feedback -- I would love if the reverse replay was part of the game itself instead of the player having to record it, also some indicators showing the closest enemy that needs to be unkilled

Thanks for your comment! Originally, I wanted to have a reverse relay in the end scene, but I didn't have enough time to figure out how to do it

Seems like a hard feature to code, I feel you xD