I thought it was really fun, but I really didn't understand it... I like frogs though!
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I'm glad you enjoyed it! If you'd like some more insight into the mechanics, all events typically provide a positive or negative impact to an individual score (food, culture, etc.) If those scores were already low (i.e. 30/100) any changes to that score would provide a bigger impact to loyalty. For example, if your food score is low, and you reduce food/gain food, the loyalty swing will be that much more powerful. And the inverse is true. Food score is high and you change the score, your peoples loyalty won't care so much, that wasn't a score that was important to them. The trick to the game is trying to glean the general status of your scores in the way your loyalty shifts as you choose events, and determine how to prioritize events that way. I recognize it as being tricky, but felt that having the scores be visible would reduce the impact of the theme.