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I knew I was going to love this from the video you put up on youtube. Very trippy, very challenging. Great use of object pooling, runs incredibly smooth for the amount of cubes being rendered. The only thing I could find to complain about is that the extra point squares were often impossible to collect because of their position. Some additional logic in choosing where to spawn them would go a long way.

I lost my comments on my game so I’m not sure if you’ve played, but here it is if you haven’t. https://itch.io/jam/brackeys-3/rate/572795