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This is a good attempt at a strategy game, but there are several aspects that do bring this project down.  There are a few examples of murky visual literacy that needs to be touched up, like how the player knows when a crop is fully grown, or which tool digs up which crop.  The game can also be pretty unforgiving.  Not much time is given to the player, and the mole stealing crops doesn't make things any more fun.  You also need to be careful with Unity, it's UI, and it's inputs, because [Space] & [WASD] can be used to navigate the UI, which means throwing away a tool could sometimes mean that I would accidentally buy a crop.  Neat concept, but needs a lot of ironing out.