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It was a little confusing at first
Could't really figure out the controls at first, I managed to do it after some time, but didn't really know what to do in level 3
Also
Some coyote time for the player would be great!
Besides that, the theme implementation and the special object were well-made!

Thanks for the feedback, I wanted to make the game so that I didn't have to explain the controls so much, but I forgot that to do that I would have to make the initial stages easier, in the case of stage 3, there is only one way to get through, which is by climbing the third column (you can tie yourself to the single blocks on this path).

I didn't quite understand what coyote would be (my language is not English), but if it's to refer to a rope, then thanks for the idea.

(+1)

You're welcome!
Coyote time is a term that is used to define a time that passes before not letting a player jump
Like
If you are not touching the ground anymore you give the player 0.2 seconds to make the jump after you are not touching the ground!
So it feels more smooth!