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Had a great  play! something about the visuals of the grid based movement had me craclomg up. 

The speed up feels either a bti too fast, or maybe needs a bit of effects to make it less jarring. Similarly for the explosion pickup, triggering some kind of feedback or effect could lead to a big jump in game feal.  Everyone loves explosions!

Great work, was a fun experience playing!

(1 edit) (+1)

There are big explosions in the unity game, but due to WebGL compatibility problems, the shaders weren't working on the browser version :(