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(+1)

I played again, and I love the art. The idle animation on slime is so cute! There is a tons of techniques for platformer games and I recommend adding them like "coyote timer"  and "jump buffer" for better feels. Lastly I couldn't really understand how this fits with the theme "nothing can go wrong"

Yeah unfortunately some of the art that helped tie it into the theme didn't get implemented due to time constraints

The idea was that the player (a mischievous slime known for causing trouble) was given this companion orb which prevents it from causing trouble (in a sense making it where "nothing can go wrong")

I appreciate the suggestions and I hope to implement them after the judging period has concluded