Definitely a solid entry. The art is great and the pace is pretty frenetic. The locusts feel like a legit plague/threat and I definitely had a tough time, but it felt pretty fair. One thing I wish I could have done was click a tile again to un-queue it, but in general I really liked the queuing mechanism and it felt pretty natural. Excellent entry!
Viewing post in Harvestor jam comments
Yes, we also wanted to do an un-queue mechanism, however it is difficult because it conflicts with being able to queue multiple actions on the same tile. Since we wanted a one button system, we left it like this, as it adds something for the player to think about (queue too many and you lose reactivity). However the kill locust action clears the queue to allow you more reactivity. It is not a perfect system, and I'm sure we can improve it, but it was good enough at the time :)
Thank you for playing, glad you liked it!