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joel127

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A member registered Aug 28, 2017 · View creator page →

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pretty cool :)

One tip: you can sort the sprites automatically using a ZSort node as parent ;)

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Thank you :) Very happy to have won a game jam!

*dancing drone animation*

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Ohh, I see now, it's with the arrow keys, this is explained in the tutorial. It doesn't work in the tutorial btw (works sometime).

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I can zoom out with the mouse wheel, but how do I move the camera around ?

Couldn't find the castle, but managed to have all the houses infected, not so easy :)

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Great game, couldn't stop playing! What a change with your first upload (there was no monsters).

A bit too hard for my taste, wasn't able to kill 30, those monsters are really hard to evade ^^, it would be great to have health packs around the map.

Great mechanics!

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Cool little game, well done. I would use two different keys for the two powers, or left/right click, it would make it more enjoyable (having to always switch power is a pain). And it really needs some sound effects/music;)

Welcome to Godot!

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Wow, really cool idea and execution. The actions and controls were pretty difficult to understand, so a better explanation would have helped a lot, but other than that a solid game!

(btw, why does have the panther fewer plots?)

Yes, we also wanted to do an un-queue mechanism, however it is difficult because it conflicts with being able to queue multiple actions on the same tile. Since we wanted a one button system, we left it like this, as it adds something for the player to think about (queue too many and you lose reactivity). However the kill locust action clears the queue to allow you more reactivity. It is not a perfect system, and I'm sure we can improve it, but it was good enough at the time :)

Thank you for playing, glad you liked it!

Haha, we had the same idea, amazing! Great job!

Really cool game :) Gameplay and music fit really well together, very smooth, love the text animations!

Very cool and unique game!

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Ok, I got it.

Build engine for Godot, awesome :)

The green rain is actually an acid rain that will destroy the crop, it is a good thing you did not get it! :D

Play again, it becomes easier once you learn the game, and as a reward you get a cute dancing drone :)

Thanks for playing!

Missing the .pck file for the windows version

Wow, very nice of you, thank you!

We made the controls compatible with mobile and will try on Android, but not sure about the play store :)

I can't fix the TV :( help

Oh, ok I "think" I understand :) Thanks!

Micro Infection community · Created a new topic Background

I'm interested to know how you did that organic weird moving background, is it a 2D shader? The effect is really cool!

Nice game, didn't realize I had to build towers at first xD.

I don't understand what is the purpose of fever when every microbe dies in 1 hit.

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Haha, yes the locusts need to be taken care as soon as possible or they will become impossible to handle :) We tried to balance the game so you should win after 2-3 tries, when mastering the mechanics. Thank you for playing!

I made it! :) Very enjoyable, I liked it a lot, thank you for the checkpoints. Can you fix the jumping when holding jump? Also the back to menu button at the end does not work.

Hello, your game is really beautiful but very very hard. Tried 6 times and didn't kill a single enemy. The sword charges very slowly, the enemies are way to high to reach and kill you very fast.

Really cool concept, why am I so bad at it? ^^

I would put the game upside down so the blocks appear to fall, it is more intuitive that way.

Also, I would split the game area with lines or background colors to help with knowing where we are, with 8 wide and no markers, it is very difficult.

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Nice game, I get a Sailor Moon vibe :) and I really like the music too.

Unfortunately I did not find it really fun to play, it is quite hard to get into, and I did win without using any strategy. I think it is missing tactical options and difficulty. Maybe putting a limit on the number of schemes we can use at once could make the game more interesting, also making the schemes different. Still a very cool and unique game!

Played vs my brother, super cool and fun game, super original too, congrats!

Happy you like it! (I made the graphics) It is quite easy to win, but not trivial. The real fun it trying to get a perfect score ;)

I think the fun is switching the tower colors in real time, so I don't think a pause function would be good (you can always press the help button, it puts the game in pause)

Congrats for beating the boss and thank you for your feedback :)

It is true that once you start the game, you can't see the keys anymore. I will add a reminder in game.

*EDIT* uploaded version 1.1

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Really like this cute and polished game, great graphics/gameplay/music, very original. Didn't know about that kind of chick behavior, will tell my father who is a bird watcher, in hope of making him learn something new :)

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The amount of work you put into this is mind-boggling. You even modeled a toilet! However I cannot give you 5 stars because the sticky player issue was so horrendously bad :( But great job nevertheless!

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Pretty hard, but looks very nice and the powers are awesome. Got the two relics. It's a shame that there is no music though.

Thanks :) I managed to build 10 overloaders, but I should have built more blades, had only 3 and have been decimated by your boss haha.
I finally realized I needed to build reapers to extract the yellow planets... you should rename them as "extractors" lol.
Cool game, but missing fast camera travel with a click on the mini-map and select units by clicking on them instead of rect select.

Ohh, I didn't realize the sign was telling the key to use ...

It is really missing a retry system, as it is very easy to get stuck with the cubes. I started the game 3 times and got stuck 3 times, so I gave up, sorry.

I don't get it, I arrive at a bed with 3 blocks, am I supposed to sleep ? What are the controls ?

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Looks awesome, but you REALLY need to provide more help with the gameplay:

- Drag rect to select units
- Right-click to move ships
- You can only build within the green circles
- You build where the cursor is
- Red dots are enemy planets with enemy chips
- You need to keep within the enemy planet radius to capture it
- How do you build ships ?
- What are the different ship icons ?
- How do you gain more money ?
- What do the different buildings do ?

It would be nice to do a small textual tutorial.

My main problem is I didn't figure out how to gain more money (should I just wait for it to increase ? It is very slow and things are very expensive). Other than that the game looks, sounds and feels great.

Haha yes it is a bit of an issue, even I sometimes fall into the lava :) But it is all avoidable with taking it slow and observation.

Thank you for the kind words :) I will try to do more jams next year, it was a nice experience.