pretty cool :)
One tip: you can sort the sprites automatically using a ZSort node as parent ;)
Yes, we also wanted to do an un-queue mechanism, however it is difficult because it conflicts with being able to queue multiple actions on the same tile. Since we wanted a one button system, we left it like this, as it adds something for the player to think about (queue too many and you lose reactivity). However the kill locust action clears the queue to allow you more reactivity. It is not a perfect system, and I'm sure we can improve it, but it was good enough at the time :)
Thank you for playing, glad you liked it!
Nice game, I get a Sailor Moon vibe :) and I really like the music too.
Unfortunately I did not find it really fun to play, it is quite hard to get into, and I did win without using any strategy. I think it is missing tactical options and difficulty. Maybe putting a limit on the number of schemes we can use at once could make the game more interesting, also making the schemes different. Still a very cool and unique game!
Happy you like it! (I made the graphics) It is quite easy to win, but not trivial. The real fun it trying to get a perfect score ;)
I think the fun is switching the tower colors in real time, so I don't think a pause function would be good (you can always press the help button, it puts the game in pause)
Thanks :) I managed to build 10 overloaders, but I should have built more blades, had only 3 and have been decimated by your boss haha.
I finally realized I needed to build reapers to extract the yellow planets... you should rename them as "extractors" lol.
Cool game, but missing fast camera travel with a click on the mini-map and select units by clicking on them instead of rect select.
Looks awesome, but you REALLY need to provide more help with the gameplay:
- Drag rect to select units
- Right-click to move ships
- You can only build within the green circles
- You build where the cursor is
- Red dots are enemy planets with enemy chips
- You need to keep within the enemy planet radius to capture it
- How do you build ships ?
- What are the different ship icons ?
- How do you gain more money ?
- What do the different buildings do ?
It would be nice to do a small textual tutorial.
My main problem is I didn't figure out how to gain more money (should I just wait for it to increase ? It is very slow and things are very expensive). Other than that the game looks, sounds and feels great.