I have no heckin clue how you're meant to get past those compressed spikies. That seems genuinely impossible. The game was quite challenging, honestly a bit too much considering I was on the coward difficulty. The charge bar was a bit slow to go up, and it was very easy to accidentally reset the bar by hitting the side of something. The game tho, was honestly pretty cool, with a unique concept and a variety of mechanics, but I'd argue that the level design needs some work. There were a few parts that felt a bit unforgiving, but with some practice were perfectly achievable, and felt great to finally reach a new checkpoint. I liked the mechanic where slowed time made you jump lower, just an interesting bit of depth that broke up the usual 'hold down fast forward'. It's just a shame that I don't know how to get past the spikies which seems to kill you the moment the button is pressed. Overall the game's neat, nice art and an interesting change of pace on the gameplay!