fun game! a little menu navigation polish would go a long way (having the car and level selection be choices made after clicking start rather than being prerequisites for example). Also the wheel spin was a bit confusing. In my mind, it should be clear where the "win point" is on the wheel (even if the spinning wheel visual is totally unrelated to the random roll happening in the code). Think of how counter strike does their loot boxes and how there's build up wondering what item you're going to land on. one other very minor thing was that my car was facing sideways at the start of levels 1 and 2.