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(1 edit)

I've really been looking forward to this!

Since I knew Mahjong already, I went straight into the story mode, and the first match felt really rough around the edges. There didn't seem to be any way to check the characters' powers while in the match, so I was just kind of flying blind about all the abilities getting fired off, and about what my own ones ("master baiter"?) even did, since there aren't any tooltips or anything.

All the abilities happen so fast, too, it's so easy to miss them - I think something like a chatlog-style window that tracks them, with mouseover tooltips for what stuff like getting "aimed at" or "poisoned" even does, exactly, would go a REALLY long way to clear up the confusion there?

Lastly, the music got really grating REALLY fast and I found myself wishing there was a way to adjust the volume from the pause menu!

That's all! Right now, this is looking pretty rough, but I'm really excited for how it'll end up later down the line!

(1 edit)

(Ah wait, there *are* mouseover tooltips! Only for your own abilities and for status effects, but that's already a huge help.. why couldn't I get those to show up the first time...? Pressing shift to show them works great, too, but the "Shift: View Tooltips" text on the right sidebar only shows up while I'm pressing shift @_@ That whole first match, I had no idea...)

(+1)

thanks for the feedback!

some things had to be changed/fixed fairly close to the demo launch date and we didn't have time to make them clearer afterwards. we're definitely taking feedback into account for full release though (and will try to do smaller updates in the next couple weeks for the more minor changes)

i'm not sure why the mouse tooltips weren't working for you the first time around though, that's really weird. i'll see if there's a way to have a fallback for if that happens. the shift thing wasn't showing up before you hit shift because keyboard and mouse are considered different control schemes, so the fallback should make that clearer too.