aw, thank you!! ;A; that's really sweet of you to say! <3 i hope i'll be able to make some new updates for you when i can!
paranoodle
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It's not forgotten, but I haven't had much time to work on it so I'm only getting a tiny bit of progress in every few weeks :(
I still really want to keep going on it more actively at some point and eventually finish it but I wouldn't count on that being any time soon, I have too many things going on IRL to have enough usable free time for dev at the moment.
from what i remember their dialogue just isn't in the 0.1 demo yet (either web or download). there's been more written since but it won't be accessible until the next version, whenever that is.
do you mean arrow keys as in instead of wasd? or as in showing them on the screen like the interact button?
i don't know if it'll include favorites (will have to think about it) but your profile will absolutely get filled up as you play in some of the later versions.
ty for the kind words <3
still slowly working, but unfortunately not very consistently :'( i'm a hobby dev so my time on it has been really limited between my full-time job, home chores, life situation, and health/disability concerns
i'd love to try to put out an update before the end of the year (i have the next one around 3/4th finished) but i don't want to get anyone's hopes up. it's not shelved or anything, and i really want to get back to working on it more actively but i'm still not sure when things will line up in a way that just lets me do more. i'd love to say sometime next year but i thought that about 2022 already :'D
either way though i still read comments, still keep an eye on the discord even if it's quiet, and i had this project simmering for almost 10 years by the point i started coding so i definitely don't want to abandon it any time soon <3
ah, sorry to hear that! is this on the browser version or one of the downloads? if it's the browser it might be related to you missing one of the webgl/webassembly prerequisites, and downloading might work better. if it's on download then i have no idea but i'll try to look out for it next time i build (whenever that is)
it's listed in the FAQ, but i use godot for this! it's a free engine, and how hard it is to learn/navigate is going to vary wildly based on your previous experience, i'm a programmer by trade so i had a significant head start. i really like using it though, it's an especially nice fit for pixel art in my opinion.
thank you for the kind words! i'm excited to get to work on it more when i can :)
the link's up on the main itch page! https://discord.gg/Zs8SfZg
i might reconsider reddit in the future, maybe when there's more of the game out? it's not a huge playerbase rn
i'm gonna be honest i haven't considered reddit so far on account of uh, the demographic of the characters in the game (as well as my own) so my experience with the site overall has been pretty bad
i might swap to having a forum for itch instead of just comments though! and there's a discord already for whoever wants that
yeah, the name change was yesterday so search engines haven't finished updating yet D: there'll be a link to sylvan meadows on the wg site soon though!
and yup this is almost all me, though i have two people to help run game design ideas by (one of which does translation outside that and the other does QA)
thank you very much!! i'm glad you think so!
text animations will probably be an option later (it's already on my radar and fairly easy to set up), but most little details like that aren't a priority yet because they're more about finish than functionality, and until i have a more solid prototype ready i'm focusing on functionality more.
other people have reported this issue before, and it seems unique to browser - i think it might be linked to not having the prerequisite version of webassembly or webgl, but i don't have a way to test for sure. all i know is i haven't been able to replicate the error on my side :(
this shouldn't happen on the downloaded version though, so you should most likely be able to run that instead!
oh no, sorry to hear that! :( i forgot to write it on this build (fixed now) but i don't have access to a mac to test that version at all, so it's basically just a blind export at the moment. i'll try to see if i can find a friend to help me check on it for the next versions, thanks for the heads-up!
and thank you for the kind words! <3