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(+2)

It gets great when you get good upgrades, I just had an amazing run with 92 kills thanks to extra damage explosive shotgun shots.

A lot of the upgrades seemed to do nothing, the opposite, or something random entirely, which i'm guessing is supposed to be the theme connection. It didn't really work in gameplay though, it just felt like the game was buggy or lying to me. I think to really make the theme work there needs to be an understanding of how things go wrong, not just things randomly going wrong. An example of how to do this would having explosive shots deal damage to yourself if you're too close to enemies.

Also you say you used "some audio" from Pixabay, would that include the music or did you make it yourself?

Thank you for playing our game and for the feedback!

Yeah as you said, some upgrades should make the game worse for the player. The idea was to make the player think the upgrades are for the better (by how they are described), but they actually come with a side effect. An example is just what you said about the explosion (but I guess it doesn't feel like it because the radius is too small).  

The music is made by us, I guess we should've added the program that it was made in (it's Beepbox.co).