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PotatoSurvivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #938 | 2.923 | 2.923 |
Visuals | #1042 | 2.923 | 2.923 |
Innovation | #1200 | 2.462 | 2.462 |
Overall | #1209 | 2.526 | 2.526 |
Audio | #1253 | 2.308 | 2.308 |
Gameplay | #1279 | 2.308 | 2.308 |
Theme | #1431 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong... except the upgrades :)
What code and assets did you not make from scratch during the jam (if any)?
Unity Engine, some audios (from Pixabay)
How many people worked on the game?4
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Comments
Cute game! The pause menu didn't pause the game and the shop menu prevented me from seeing an enemy that attacks me. Also the walls are too bright, looks like ground or water.
Other then that great work!
Really interesting concept! I liked the difficulty and the Vampire Survivors aspects. My only criticisms for this game are that the player is too slow to outrun even the starter enemies, I didn't find any way to heal and that certain level up options feel kind of pointless (for example the automatic walk is way slower than walking with the keyboard) Other than that, the game was pretty enjoyable and has potential! Good job!
This was really fun! I selected the card for killing everything on the board but nothing happened :( not sure if that's intentional
it's really good i like it
Yeah, I succeeded in running the game on MacOS using Whiskey (the program, not the drink haha). The game is playing smoothly, but I just can't buy anything at the shop because the game won't pause during the shop, and I'm being attacked from all sides! It would be great to pause the game during the shop and to display something like a tooltip to explain what the upgrades are. Keep up the good work! Did you play Angry Shepherd?
I really like the aesthetics! The sprites are cute, and also the sound effects! It's just that a lot of times I accidentally clicked the upgrades without looking at it because I was spamming left click to shoot the projectiles. I can't see what upgrade I clicked, and it made me confused...
The concept is fun though, would love to see more of this!
I like the idea of vague upgrades that you don't know if they're helpful until you pick them, but some of them sound too good and become the safer option. I also would've liked if you fire projectiles automatically instead of clicking.
All in all it was a cool take on the bullet heaven genre!
I love bullet heavens! Great job! It was a fun!
It gets great when you get good upgrades, I just had an amazing run with 92 kills thanks to extra damage explosive shotgun shots.
A lot of the upgrades seemed to do nothing, the opposite, or something random entirely, which i'm guessing is supposed to be the theme connection. It didn't really work in gameplay though, it just felt like the game was buggy or lying to me. I think to really make the theme work there needs to be an understanding of how things go wrong, not just things randomly going wrong. An example of how to do this would having explosive shots deal damage to yourself if you're too close to enemies.
Also you say you used "some audio" from Pixabay, would that include the music or did you make it yourself?
Thank you for playing our game and for the feedback!
Yeah as you said, some upgrades should make the game worse for the player. The idea was to make the player think the upgrades are for the better (by how they are described), but they actually come with a side effect. An example is just what you said about the explosion (but I guess it doesn't feel like it because the radius is too small).
The music is made by us, I guess we should've added the program that it was made in (it's Beepbox.co).
Game runs pretty smooth.
Some of my feedback:
Good job finishing a game within a week.
The same no upgrades thing happens to me too, I think you just need to restart the game every run.
Thank you very much for the feedback and for playing our game!
The upgrades were written in a way to make the player believe that nothing can go wrong if they pick one of them. The truth being that they actually come with a side effect (or are useless in a way).
We are not sure YET why on every second playthrough when the players level up they don't get to choose an upgrade. Thank you for pointing that out!