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(+1)

LOVE the art. Style, quality, composition. Chef’s kiss

UI can defensively use some polishing, would be nice to stick to same color palette as art.

Game design seems a bit shallow, imo. But, that might be me thinking too deep into possible interaction based on physiology. For example, sad person can use some amount of sadness to “get it out” and be more sensitive to new emotions (get more flavor from next mix). Without that I don’t see why you need multiple drinks for one person, since I just poured same drink again and again.

Music and SFX are nice.

Great potential, will follow, hopefully you’ll keep working on this project post jam.