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(1 edit) (+1)

Truly my weakness will always be roguelike type card games, and alas, I've once again been trapped. I'm so mad I cannot beat the (what I presume to be) the final enemy! In a good way of course :D

But ye, some feedback. The card mechanic is nice, I like how instead of going for the usual 4 suite poker card system, you had 3 types only, and must say; the suite/symbol design is genius here, easy to read and pleasant to look at. I do also like how the game plays, though I feel right now most of the times I died it was not because I made a mistake or bad play, but because my cards simply did not have enough numbers compared to the opponents, this time in a not-so-good way. I kinda was left to wish that instead of instant death you could only loose portion of health to get more cards or something like that, but alas, this all might just come down to me not using my items ideally or not realizing I was making mistakes. So basically all this to say: Would love to see this developed further and given even more depth! Good work ^^ 

But one thing that is just straight up no from me is the death high pitch audio, blew my ears out, probably my headphones too, with that one. Not a fan at all sorry. I can see (not hearing much else rn) the idea and what you were going after, but it just was way too loud. Shame because I really did vibe with the music and audio otherwise.

(2 edits) (+1)

Thanks for your comment! Unfortunately, we were unable to create a roguelike card game, but we created a card puzzle. There are not enough upgrades and bonuses here, you will have to think at the moment, without a global strategy.

However, I am very glad that you enjoyed it!