Cute little game with responsive controls, I can see it becoming a precision platformer. Nicely done!
Do you have any advices to further updates?
More hazards (spikes, more falling chairs) and more obstacles (moving platforms). If you can add more moves like a dash/air-dash/wall slide, I think it can play a lot like Shovel Knight or Celeste.
Thanks for the feedback, will add those on my to-do list