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(3 edits) (+1)

EDIT: well my experience was a lot worse because of a bug with the game when i first played it so i wasn't objective with my review, The concept for the game is good and execution is good, movement could still be improved to allow more air mobility, still game difficulty fells a bit unfair, to make the game more fair but still difficult i suggest you should as i said improve movement and enemies projectiles should be a bit bigger and more noticable. Story is pretty good like Audio, Graphics could be improved but not style and design of player and enemies because it's nice and simple but environment and UI could be improved, and also you should remove filter from sprites in unity because atleast for me some sprites look blurry

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Thanks for your detailed feedback!

I used fixed update but I didn't use Time.deltaTime unfortunately :( I am really sorry for that.

Levels being sometimes impossible was intentional, you ask why?

Spoiler:

Cause I wanted to show that killing your enemies (pulling them down in our world) doesn't always mean that we would reach our goals.

You have seen the ending right? XD

Thanks a lot for playing and commenting ;D

didn't saw because i couldn't beat the game because of the bug, heh. and because of the bug i couldn't finish without killing so i thoght it was unfair.

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I meant in the walkthrough XD

i just didn't watched to the end, XD

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I saw that you have edited your comment,

Which filter do you mean?

Thanks again for your feedback :D

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I'll just give you a link to a tutorial on how you can fix it: https://www.youtube.com/watch?v=oHlHn5yHPMI

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Thanks!