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A fun little shooter. It's interesting to have ammo run out on the weapon which isn't normally a thing in these kinds of games, or at least the ones I've played. It took me a long time to figure out what the different meters meant, there were so many of them. I started going out of my way to get hit just so I could know which one was health. It wasn't clear to me what the "nothing can go wrong" choice did. Maybe there were more ships in the next wave?

(+1)

Thanks for playing! I think I explained how the meters work on the actual page (and if not I'll go update that now), but I definitely could have explained it better within the game itself. The "nothing can go wrong" option brings the style (yellow) bar up by about 50%.