For some reason the layout was a bit off but I finished the level anyway! The retro style reminded me a bit of the game my team and I made for the competition, check it out! :)

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How does the game fit the theme?
This game uses the jam's theme during a wave's completion. Upon competing a wave, the player can choose to say "nothing can go wrong..." before picking a buff that will almost certainly make everything go wrong. I will admit, not the best implementation of the theme, but I couldn't think of a better one.
What code and assets did you not make from scratch during the jam (if any)?
The only assets not created during the jam are the ships. Code not created during the jam is saving the game, but I did reformat it entirely for this.
How many people worked on the game?1
Thanks for playing! I took a lot of inspiration from the arcade space shooters like Galaga, and thought being able to shoot without any worry is a little too powerful, so rather than a cooldown, I added an ammo bar (the red one). I definitely could have explained the bars a lot better, and I will go do that on the main page.
A fun little shooter. It's interesting to have ammo run out on the weapon which isn't normally a thing in these kinds of games, or at least the ones I've played. It took me a long time to figure out what the different meters meant, there were so many of them. I started going out of my way to get hit just so I could know which one was health. It wasn't clear to me what the "nothing can go wrong" choice did. Maybe there were more ships in the next wave?
Cool art and the gameplay is pretty solid!
I only wish the rain particles had been smaller - it makes it hard to tell where the enemy bullets are!
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