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(+2)

Cool ideas here, was a bit confusing to initially figure out who I was playing as but the games were fun combined with the aggressive timer mechanic, makes simple tasks way more difficult to complete under pressure. I think maybe having a break or intermission between acts would give the player a nice breather between stages, if you get behind on some stuff you're not likely to come back from that which doesn't feel so great imo

(+1)

We definitely plan to make some adjustments to the balance, since it can get really stressful if you fall behind!