Thanks a ton for the feedback, my other teammate is currently working on improving a lot of the features of the game like the audiovisual feedback, we hope to continue the project and create something more realised so we appreciate the comment!
Gallow
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Great entry! Solid platformer with a lot of well placed humour, a good chunk of varied ideas that keep things fresh. Only issue I had was with landing right on the corner of some platforms wouldn't register as me hitting the ground, I think that happened around the underground section if I remember correctly
Need some more ratings on our game to hit the 20 mark, I'd love to meet that mark and above if I can and I can help you get over that as well! Would prefer browser games only, sorry for any non-browser people
Our game is a challenging survival concept, here's the link, thanks! - https://itch.io/jam/brackeys-13/rate/3349525
Okay, this is a really cool idea, you guys did a really good job with the difficulty ramping up as time went on, really did give the impression that everything was going wrong haha.
And of course it doesn't need to be said but the art and music are just insane, really ties everything together. All the little things like the ships having the red area around them as they near other ships is a nice touch that you gave a lot of thought towards. Definitely one of my personal favourites from this jam, nicely done!
Some really nice ideas here, from a technical point it's really impressive that you're using your own framework so big congrats for that. Secondly I think the environment is very well done, the spaceship had a unique design to it and all the little PSAs were an excellent touch. The gameplay was a little confusing to begin with, I think having some more visual cues as to where the tetras are spawning from would help a lot with that, but I think your entry was very innovative, well done!
Great game! I loved all the different perspective and game genre changes, felt like a nice homage to the gameboy era. Art and sound were amazing as well of course. My only complaint is that the collision on the ceiling during the platforming section felt a little bit off, I couldn't quite jump over the goblin but I managed to get past them.
Cool ideas here, was a bit confusing to initially figure out who I was playing as but the games were fun combined with the aggressive timer mechanic, makes simple tasks way more difficult to complete under pressure. I think maybe having a break or intermission between acts would give the player a nice breather between stages, if you get behind on some stuff you're not likely to come back from that which doesn't feel so great imo
Nice concept, game is simple and easy to get the hang of while also giving the player a lot of room to score points and maneuver throughout the level.
Only thing that I think would have been nice to see was maybe a UI, perhaps themed like a cockpit? You could add things like the timer, points, reload time between shots and current problems that the plane is having? Neat idea though, good stuff!
Lovely art! I like that as you organise the items you organically create a level yourself as you snake items around item groups, very
interesting how the game evolves like that.
More of a personal bias I think but I found the gameplay a little repetitive, although if I wanted to relax this probably would be a good game choice. Also I found it funny when the items shot the capy off the screen, very cute presentation and solid execution!
The concept is nice and I thought the graphics and sound quality were solid as well. There's almost a sort of horror vibe to it which had me on edge a little lol. I think the lighting/survival mechanic could be a great base for a game with more content, this felt a little bare although I understand you joined late.
Still a solid attempt, gave you a follow there because I'd love to see what other sort of stuff you can come up with! Cheers!
Loved the concept!I think everything fit together nicely, and I like how when you mess up everyone immediately starts throwing stuff at you haha.
It's unfortunate that the game was chugging a bit on my browser, but it was still very much playable, I also realised that if you spam mistakes the objects that spawn from the crowd throwing stuff at you can very quickly cause the game to slow to a crawl. Other than that, really solid attempt at something innovative!
I think you did a near perfect job with the amount of time you had. All the little details from the length of the graphics wobbling as they get taller, the sound effects that were added as you passed each unit, it all worked very effectively towards the games enjoyment for me. Theme implementation was great and the game taps into that cool niche of somewhat useless knowledge that a lot of us take an interest in. Nice work!