I think you did a near perfect job with the amount of time you had. All the little details from the length of the graphics wobbling as they get taller, the sound effects that were added as you passed each unit, it all worked very effectively towards the games enjoyment for me. Theme implementation was great and the game taps into that cool niche of somewhat useless knowledge that a lot of us take an interest in. Nice work!
Gallow
Creator of
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Nice concept!
I think the art could have been done in a way that made the ghosts stand out from the background, it was a bit hard to get a grasp on everything, the art did look good though as well as the presentation. Maybe a couple redesigns of the map and smarter AI for the pac-person and you'd have a really solid game!
Really interesting premise, the idea itself is pretty unique and I like that it wasn't just tossed in without a thought, based on the fact that other cars make noise and allow you to see as well which is a really nice touch. I guess the obvious criticism is that it's very hard to see what's going on, I ended up falling off the map twice which I'm not sure is intended or not, still not a bad entry
Interesting game, I really liked your idea, thought the art and audio was done very well. The puzzles were challenging and the reaction game was a nice touch I think. I had a bit of an issue with the red/green line puzzle, found a combination that almost looked right but was off by a few pixels and the decoding puzzle I wasn't a real fan of
Overall love the art and audio a ton, think maybe it would've been a good idea to have some extra sounds like more creature-like sounds the further you get into the game? Really cool idea tho
Great game, love the visuals and it looks like everything works like it should. I did notice when I was fighting the first wave where the box of fries show up, I had defeated the last enemy which was the box of fries and it spawned a little french fry on death which is intended, but the game reset all my allies health and my turns so I think it treated it like a new wave so if that's unintended there's a bit of an issue there, but it's a pretty small one regardless
There's a veeeery small visual bug where I can see just the edge of the shield and sword icons at the top and I was confused about it at the start but it didn't ruin the experience for me or anything, overall a really polished game, can tell a lot of thought was put into it. Great work to all of you!
Really nice concept, the art and sounds fit really well I thought. The game itself was an interesting take on the whole concept of rng in the sense where you had a lot of player control in the form of strategising.
I had an issue with one level with Tiberius (not sure if the names/levels are randomised) and it went on for a few minute without much happening on either side, the screen faded to black and back to the menu like usual, but I could still here the gameplay sounds from the last battle. Every 10-15 seconds or so it'd fade to black and back to the menu and I would get more gold every time so that was an issue, but for a proof of concept it was a really good game!