Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gallow

31
Posts
1
Topics
3
Followers
6
Following
A member registered May 06, 2018 · View creator page →

Creator of

Recent community posts

I think you did a near perfect job with the amount of time you had. All the little details from the length of the graphics wobbling as they get taller, the sound effects that were added as you passed each unit, it all worked very effectively towards the games enjoyment for me. Theme implementation was great and the game taps into that cool niche of somewhat useless knowledge that a lot of us take an interest in. Nice work!

Thanks for the feedback :)

Thanks!

Nice twist on the tetris formula! The little graphics for the characters and the effects really bring everything together, the only complaint I have is that it would be nice to be able to move pieces by holding down the arrow keys or to have an instant place button but overall really great game

Lots of charm, was a relaxing game to play although I wasn't too certain of how I was doing in terms of progression, nothing happened after I found the 3rd strawberry unfortunately

Cool game, I thought the idea was nice but it would have been interesting to see it developed a bit further. I think if more of the objects had some texturing on them it would tie everything together more nicely, although it was still a pretty charming game

Nice little game, the way you designed the crates to only be affected at certain sizes was a nice idea. The levels felt well designed and weren't frustrating like some puzzle games can kinda be, there was some room for error given that you knew roughly what the solution was. Overall pretty good!

Nice game, not sure if intentional or not but some of the levels seem to be able to be beaten in multiple ways?

Ayo cool game man! Love all the stylish bits already in the game like the level intro screens and the hp portrait, really shaping up to look like an amazing game!

Very cool game, loved all the different ways you could slow down the hero, it all felt very creative and silly

I'm awful at chess but I still found this game really fun to play, if that's not the mark of a great game then I don't know what is

Nice concept!
I think the art could have been done in a way that made the ghosts stand out from the background, it was a bit hard to get a grasp on everything, the art did look good though as well as the presentation. Maybe a couple redesigns of the map and smarter AI for the pac-person and you'd have a really solid game!

Really interesting premise, the idea itself is pretty unique and I like that it wasn't just tossed in without a thought, based on the fact that other cars make noise and allow you to see as well which is a really nice touch. I guess the obvious criticism is that it's very hard to see what's going on, I ended up falling off the map twice which I'm not sure is intended or not, still not a bad entry

Great game, funny and well made. The controls felt a little unusual at first but quickly got used to them, had a very enjoyable time flinging my owner into the back of a car :))

Nice game! I thought the spool mechanic was really innovative. I think adding some sound and additional levels would really help give it some extra oomph

Cool idea, I really like how you transitioned from the tutorial to the proper game itself, it was very cohesive! I do think that the difficulty balancing should have had a bit more time spent on it but besides that I really enjoyed the game

Cool game! I liked the idea of exploring the castle and all the different ways you placed the stones, I would have loved to see more variety with that. Also I think the game could have worked nicely with some music or sound of some sort, still a nice little experience

Thanks, happy you enjoyed!

Nice little game, would love to see different variations on it as well. I like that you had to make a strategy on taking damage at certain points, nice risk vs reward!

Nice game! I like the minimalist style you went for and the particles and graphics are fantastic as well. I think having some music would have helped in the overall experience though, regardless, I think this is a solid game!

Nice game! I liked the art style that you guys had used, and the music was really interesting as well. The gameplay felt a little lacking unfortunately, but I did like how you could turn to the other room and just watch the bulldozer getting closer lol, nice humorous touch!

Thanks for checking our game out, glad you enjoyed it :^)

Ah yeah I had noticed the yellow numbers after a bit, I figured it was a hint of some sort, that was definitely my favourite puzzle, reminded me a lot of the puzzles you would have in The Room series

This game is pretty hard! I like the idea of this as a difficult platformer, very unforgiving but for the right audience they would probably really enjoy something like this. My only complaint is I thought the wall jump felt a little weird at times but aside from that I enjoyed my time with it

This is a great game, it's got loads of charm to it, love the art and audio, and it's a nice light hearted (as light hearted as drowning people can be), funny little game. I think this would serve as a perfect sort of mini game for a larger game, very enjoyable

Nice game, loved the artwork and the music. The gameplay felt a little lackluster but it did keep my attention until the end and I enjoyed it

Interesting game, I really liked your idea, thought the art and audio was done very well. The puzzles were challenging and the reaction game was a nice touch I think. I had a bit of an issue with the red/green line puzzle, found a combination that almost looked right but was off by a few pixels and the decoding puzzle I wasn't a real fan of


Overall love the art and audio a ton, think maybe it would've been a good idea to have some extra sounds like more creature-like sounds the further you get into the game? Really cool idea tho

Nice game, the visuals are great and I really enjoyed the bullet hell gameplay!

Great game, love the visuals and it looks like everything works like it should. I did notice when I was fighting the first wave where the box of fries show up, I had defeated the last enemy which was the box of fries and it spawned a little french fry on death which is intended, but the game reset all my allies health and my turns so I think it treated it like a new wave so if that's unintended there's a bit of an issue there, but it's a pretty small one regardless


There's a veeeery small visual bug where I can see just the edge of the shield and sword icons at the top and I was confused about it at the start but it didn't ruin the experience for me or anything, overall a really polished game, can tell a lot of thought was put into it. Great work to all of you!

Really nice concept, the art and sounds fit really well I thought. The game itself was an interesting take on  the whole concept of rng in the sense where you had a lot of player control in the form of strategising. 

I had an issue with one level with Tiberius (not sure if the names/levels are randomised) and it went on for a few minute without much happening on either side, the screen faded to black and back to the menu like usual, but I could still here the gameplay sounds from the last battle. Every 10-15 seconds or so it'd fade to black and back to the menu and I would get more gold every time so that was an issue, but for a proof of concept it was a really good game!

Just wanted to say that I'm an aspiring pixel artist and this package really helps me get down some of the fundamentals and extra stuff that I wouldn't have even thought about. Thanks again!