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Cool game! I struggled though since it was pretty difficult to tell which objects you could actually pick up and which ones were just background props. Also I ran outta things to throw which made me die a lot. I think maybe items shouldn't break right away, and instead should rebound off enemies slightly and allow you to pick it back up. Maybe have it break after the second throw? Also couldn't figure out how to restart, had to refresh page to restart and watch the entire intro over and over which was a bit sucky. Visuals were pretty nice and audio decent.

Good work!

Thank you for playing the game. Unfortunately I didn‘t have the time to add some kind of tooltip or particle effect for the objects that can actually be picked up… The fact that you run out of objects fast is intended so that „Nothing can go wrong“ or you have to restart. But then your suggestion about faster resetting, with a hotkey or something and making the intro shorter, comes into play. Anyway, thank you for your nice feedback :)