The art and the theme were very good, though the gameplay got a bit repetitive. It was unclear if there was any point in fleeing or guarding since you seem to have to defeat the enemies, so they don’t seem to have much effect. I also sometimes got the same blessing for all three options, and the trials seem to keep pace with the blessings, so there isn’t a big sense of progression. I think the main thing that would help here is more clarity on how things are improving, and a little more player agency in actively making choices. Great start to a game though!