Clever idea! I felt like some of the mini games would be more reactive, like have effects for mouse hover, that kind of thing
Viewing post in Nothing Can Go Murphy jam comments
I mean like when you hover over a falling rain drop, it could react visually in some way so that you know it's interactive. Wiggle, change in size, change in opacity, that sort of thing. Similarly, when you click on the drop, it could have some sort of reaction like some splash particles, sfx, a ping, that sort of thing. Hope that makes sense :)