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(+1)

I like it, it's pretty addictive and really fun once you get the hang of it, but the process of getting it is pretty long and tedious. The tutorial doesn't really communicate that well what I have to do, and also the game itself doesn't really tell me what I did wrong, so I ended up failing and failing over and over  again. Took me several runs to get the hang of it. I feel like a popup on the screen telling you what you did wrong at that moment, like the sanctions in Paper Please, is extremely needed here.

Besides that, I love the visuals of this game, the UI is really clever and how it fits really well with the setting, and the theme is really cleverly implemented by making the screen randomly popup error minigames.

(+1)

Thank you for playing! Glad you enjoyed the game! Yeh these are the things that we've done badly, and the game really suffers for it. Especially telling what the player did wrong would be hugely beneficial. It's like that you've encountered a customer trying to swap out the discount label, making the item shown on screen not match what you've scanned. The correct course of action here would be sounding the alarm, but I don't think we did a remotely good job of telling this to the player. Anyway, thanks for your detailed comments, and it will certainly help us a lot.