Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I post about this stuff in discord, drawing the graphics for the walls took 3 hours and the current project use time is at 19 days(which includes some afk time from forgetting to turn my pc to sleep and also eating). as for it being a "new game", I think the other games I've posted on here before show that I am capable of keeping my promises and my fans know that the story of all my games link between each other and what that can mean for a "new" project.
also as for why the price is what it is. it's based on 4 months of being on my patreon, so 4 updates worth of content. already if you get all the characters to 125 rep that'd take a good few hours so 4x that plus other factors(like other features that get added or the amount of time spent getting to higher teirs of gear taking longer). if the game doesn't get to that point, then I would hope that anyone who did buy the game either enjoy it enough to replay for value(which is why rolling stats is an option) and that they are financially able to do so.


side tangent, according to my analytics the price of a game makes 0 difference in what % of people buy a game. which I absolutely hate, actually counting patreon sales into it this game currently is sitting at the highest click/sale%. really hoping that itch doesn't decide to skew my over on updates by not bumping it to new, if it doesn't then I should be fine to work on this for 3 more updates at least