Game looks nice and a funny idea with the hand. Unfortunately I could not play much of the game as the difficulty ramps up too quickly. I was not able to get past the jelly like walls right after getting double jump.
My advice would be to ramp up the difficulty a bit slower so you can get accustomed to the dash/double jump combos you sometimes need. For example, first let the player double jump some easy gaps, then jump + dash, double jump + dash, followed by a single time you need to clamp to the wall dash from it and jump up (like the thing you have to do right after unlocking double jump)…
Good entry to the jam, nice job.