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Wofke

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A member registered Feb 20, 2022 · View creator page →

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Fun platformer. The jumps/puzzles are well crafted: not too easy but not too difficult either.

I would have liked some additional sound effects, for example when using your electric shock move.

Good entry to the jam, well done.

The game might be a bit too challenging for me :D

Nice that you added a skip button after a couple of tries, so that I could experience all the levels though.

The difficulty of the levels does not ramp up in a linear order though. I would reorder the levels a bit.

I did enjoy the 2d + 3d artstyle. Good job :)

Really fun to play. It kept me hooked (pun intended) for a while. Nice visuals and sound track fitting with vibe of the game.

The link to the theme is less present in my opinion.

Pretty solid entry to the jam, well done.

Very nice artstyle. Really liked the music and sound effects too. Gameplay is maybe a bit simple. Maybe you can have some additional minigames based on which card you pick?

Well done, good entry to the jam.

Very cool game (a bad-piggies-like :D).

The game mechanics work pretty neat. Impressive you managed to get this out in only one week.

Some improvement points I can think of:

  • let the camera follow the vehicle by default
  • enhance the control scheme a bit
  • give some visual feedback on when the timer ticks

but these are all very minor. Very solid entry to the jam. Well done :D

Pretty good adaptation to the theme. I really enjoyed the mechanics (eg standing up to jump higher).

I would have liked a bit more levels, but given you only had a week of time, it is fine :D

Maybe a tip for future games: Try to use an alternative key than ESC for pausing (full screen web export players will thank you :) )

Well done.

Game looks pretty cool.

Encountered a couple of bugs though: if you die the markers sometimes disappear. This happened on my first play, so I did not know what to do or where to fly too :) For some reason, I was also able to sell my cargo over and over without picking up new ones.

I really liked the idea and the upgrades you could buy for your ship. Also the art style is pretty neat (and I like space). I wish you were able to also shoot the asteroids :D

Well done finishing this game in only one week.

I really like factory games. Happy to see one in this jam.

Nice that you have a tutorial on the factory mechanics. It got me to start playing right away. I did not really get the approve/deny mechanic though, I usually used it to remove angry customers haha. It was not really clear what approving or denying actually did.

Found it a bit surprising customers were asking for singularities, as this is an end goal of the game. I did manage to make one :)

Overall a pretty fun game to play. Well done!

Very nice narrative driven point and click game. I really liked the conversation between the narrator and the protagonist.

Also well done with the music. Graphically, there could be some improvements: for example the weather through the windows always shows rain, while when you click on it, it tells you something different.

Couldn’t have picked a better time to play this (Friday), I made it to the weekend IRL too :)

Well done.

(BTW, you deserve more ratings :D)

Pretty nice looking graphics. Did not really understand why I only started on two hearts though. I agree with other comments that it might be a bit unclear when you are hit by a tree.

Gameplay was a bit too short in my opinion. I was missing a bit of an additional incentive to cut down the trees.

I did like the trees falling over and turning into pieces of wood. Good entry to the jam.

Nice assets and animations.

It wasn’t to hard to kill the wolves though. You could even use the knife through walls which is a bit unrealistic.

The suspenseful music really helped in setting a tense atmosphere. Good job.

Pretty cool game idea. I missed a bit of player feedback on what effects my actions have on which percentages.

Gameplay loop is nice and short and offers replayability which is nice.

Well done

I will only stop clicking if I am actually able to take and eat the cookie… (and have my cat back)

(welcome to Godot btw)

Indeed quite a challenging platformer. Sometimes the character was sliding a bit off the platforms making it hard to predict what was going on.

I like how you can use the bombs as an addition to the springs to get higher.

Nice short story.

I would give a bit more player feedback on when to parry an enemy attack and when it has been successful.

Well done creating a game in only one week :)

A little bit hard to understand from the game alone what to do. With the help of the screenshots and gifs, I managed to complete a few of the puzzles. Sometimes, the instructions follow in too quick succesion in my opinion.

I liked the sound effects and the idea. Good job finishing a game for this jam :)

Cool idea, fun voices too.

Some of my feedback:

  • Please add a kill counter or at least show at the end how many kills you have.
  • Variety of enemies can be higher.
  • I would love to shoot diagonally too :D

Good job creating this game

I like the fast pace of the movement. The game is a bit too short and lacks a bit of gameplay in my opinion. I would add a coin counter always visible to the player somewhere on the screen (it gives a bit more an incentive to collect the coins, rather than just running to the end).

The assets are nicely done, good job.

Game looks nice and a funny idea with the hand. Unfortunately I could not play much of the game as the difficulty ramps up too quickly. I was not able to get past the jelly like walls right after getting double jump.

My advice would be to ramp up the difficulty a bit slower so you can get accustomed to the dash/double jump combos you sometimes need. For example, first let the player double jump some easy gaps, then jump + dash, double jump + dash, followed by a single time you need to clamp to the wall dash from it and jump up (like the thing you have to do right after unlocking double jump)…

Good entry to the jam, nice job.

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Fun artstyle and sfx. I agree with some of the other comments (e.g., inventory being in the way of the dishwasher). Also wish there was an always visible counter to your ingredients so you know how many cooked burgers you have and stuff.

Sometimes my order did not want to complete even though I was very sure it was correct :(

Good entry to the jam, well done.

Nice small game. Fun concept too.

Some of your so called “friends” really don’t understand words like “Call SOS” though :D I would have loved a bit more dialogue in the text messages too. You can hide more feedback there probably.

Anyway, a good entry to this jam. Well done

Clever game mechanic. I like the idea. I wish I would not have to redo the entire thing and I could just retry with my last car though.

Well done :)

Fun game. I hope you made the how to play confusing on purpose, because it is actually quite fun to learn the mechanics while playing :)

Nice and unique art style. Did not find any bugs either.

Good job :)

Took me a while before I found out what to do first. But when I figured out how I could use the fire extinguisher, everything went smooth :) The small minigames are very easy, but I think that is intentional and is also just fine.

Fun game, very tasty pizza too. (pizza pizza pizza!)

Very satisfying game to play. One of the better ones this jam :D There also is a lot of mechanics going on (repairing, shooting, ejecting people…)

I feel the balance is a bit off though. It is very hard to buy upgrades for your train. It takes a while before i was able my first upgrade :)

Also I think the train moves a bit too fast to be able to hit the ammo/scrap boxes. Maybe you could make it that the first few stops, the train moves a bit slower, and speed it up over the course of the game?

Art style is very unique and cohesive.

With some additional polish, a bit more content and some tweaks here and there, this could become a very nice and enjoyable full-fledged game :D

(FYI: my stats: image.png )

Funny that each jam has at least one typing game in it :)

Nice cohesive artstyle. Simple gameplay, but it works.

I sometimes felt like I fell when I was not supposed to though (especially when you type a tad too early) Might be on me though :D

Stunning sprites, amazing. The red-with yellow letters are not very readable though.

Gameplay is a little bit finicky: the monster glitched through the doors some times or doors could not be closed. One time, it just got stuck on a wall until the end.

Good job putting something together for this jam :)

Stunning consistent visuals. Good explanation of the game with a tutorial up front.

Well done.

Pretty good take on the theme. Nice variety in obstacles. Also good game design: you need to balance between clicking and dodging obstacles.

Pretty solid entry, well done.

Great concept and good execution.

At first the inverted controls are a bit hard, but you learn to get used to it :) I could not get past the level with the lever unfortunately.

Good job.

Pretty good controls. Game is nicely balanced too.

Some additional variety in the party-crashers would have been nice.

Well done.

Game runs pretty smooth.

Some of my feedback:

  • I don’t really get the link to the theme to be honest.
  • In my second try, I did not get any upgrades after filling the XP bar :(
  • it is not very clear when you take damage

Good job finishing a game within a week.

Very nice and consistent art style. I really like the blood particles (and the fact you can clean them with your broom).

Camera movement was very jittery. This was a bit distracting to me. I also think the healthbar was not working. (well in a jam with the theme “nothing can go wrong” that is an acceptable bug :D)

Well done putting a game out in only one week.

Got to 1211 ✈ :D

Simple but it works. Some variety in the level would be nice. I would also add a sound effect when colliding with the geese or when collecting fuel to indicate it better.

I liked the art and animations and was able to play all the way through the end. It is nice you have these transition animations between various parts of the levels.

Some feedback:

  • There is not really a point of collecting the seeds. A simple counter or mentioning in the end how many you missed already would fix that.
  • You can queue a jump while you are in midair (causing your chicken to jump as soon as it landed).

Would be nice to have some egg-stra levels in the future :D

Goofy game, I liked the sound effects.

I personally would have added some checkpoints here and there though (for the jam version).

I was missing some sound too. Graphics look nice.

If you pick up the strawberry first, you are soft-locked though :(

Really fun take on the theme. I enjoyed playing through it and had a laugh with the decisions you have to make sometimes.

Has potential to become Belgium simulator 🤔 (just triple the amount of negotiation and balancing, and it would be quite accurate already :D)

Fits the theme well. Fun and short story, good choice of music :D (I wonder why you have that particular song in your files though :D)

Nice fun game.

Maybe a bit short (shorts- pants, getem? :D)

I liked the fighting sequence and played it twice because I wanted to find out the dialogue of the other options :D

Good entry to the jam, well done :)