Graphics look cool, but the text is hard to read. I have also noticed that you can just spam-click attack.
Would be nice to see some additional gameplay in the future. Well done :]
Really cool looking game. I think it is good you have posted the minimap. Due to the darkness you can easily get lost indeed.
I liked the exploration and crafting. Graphics are very high quality and you have nailed the lighting. If you were to expand on this, I would make it more clear when one of your meters is running out. Now I just perished all of the sudden without really noticing.
Well done :]
Quite a unique game in this jam; it is the first turn-based game I played. Works pretty well too.
If you were to update the game, I’d definitely make it more clear when it is your turn. It took me a while before I understood the turns. Also would be nice if you and the enemies could move a tile in a turn.
I liked the visual effects you have made and the sound effects were a nice addition to them. Well done :)
Game looks good but there are mouse sensitivity issues: Tried the windows build, there it was wayyy to slow, that slow that it became unplayable. On web build it was relatively fast, but not too fast to handle though :)
I got stuck on the same location as others got stuck unfortunately. Goed gewerkt tho :]
I liked the unique graphical style. It somehow fits together very nice :D Sound effects were well chosen to fit the game. I liked the hit effect.
Some other points of feedback you can improve upon:
Well done in finishing this game in time :] (I reached 1785 before I accidentally ran into some enemies)
Nice looking assets and a nice atmosphere to the game. Got stuck after putting on the television (seems like other people also get stuck around that place)…
One quick tip: don’t use escape as keybind in browser games as it is used to close fullscreen. Try binding it to another button for the web export. (or bind to more than one key, e.g. for our pause menu we used both escape as P for keybinds)
Good job finishing the game :D
Nice dungeon crawler game. I made the mistake of going down levels to quickly I think… Should have searched for a shop first :D
My feedback:
Well done :]
Nice game it works pretty well.
Here is my feedback
Overall a pretty good entry to the jam and also happy for the family of 5 that they finally have something to eat :D
Interesting gameplay mechanic with the bouncing, it felt great to control. I also liked the visual style using the stock photos :D
Sometimes it was not really clear to me where to go, but it was not too bad. Would be nice if there were some checkpoints. I got stuck and pressed escape as hinted, but had to play all over again.
(Oh btw, free tip for next game jams: don’t use escape as key bind or provide an alternative for fullscreen browser games, escape minimizes the windows first :D )
Played through your entire game. Even found the secret ;) The graphics were glitching out a lot though, not sure if intended or a side effect of the shader. Was a bit distracting to me.
Platform spawning mechanic is interesting. Would be nice to add a limit to the amount you can spawn so that you really have to think when clearing them.
Well done in finishing this game in time :D
I love Pico-8 style games, and yours is no exception to that rule :D My favorite part was finding a CPU in the trashcan, that is usually the place where I store mine at home as well. (If I am not using them to cook my meals on)
Only remark I can give is something you already know yourself: I want to see more guests arrive :D Very well done.
Really nice game, looks very polished. It is a bit unclear at first that you cannot go into rocks (at least not from within the game), but it is written on the itch page so that is fine.
Art is really nice and consistent. I think it would be interesting to expand this game with other gameplay elements in the future.
Very good entry, I enjoyed it very much, well done :D
Interesting puzzle concept. Unfortunately I quickly forgot the rules :D (looks like I dont have any attention span at all).
I liked the graphics you pieced together. Walking indeed was very slow, luckily I automatically try shift for sprinting, like always. I would suggest to just give the player the sprint move speed and remove the shift-to-sprint feature as it does not provide anything gameplay-wise.
Anyway, good job finishing this in only 2 days.
I see blue cat, I press play. That is how it goes.
That aside, I liked the ambience and sound of the game, but it was not clear to me what I was supposed to do. I picked up the two items from the floor, tried interacting with the door but that just locked me up.
Unfortunate, because I wanted to know what else this game contains…
Either way, well done in creating the atmosphere in the room :D
Your game fits the theme. Unfortunately the graphics looked blurry. (There probably is an option in Unity to render them pixel perfect though)
Would be nice if there were some sound effects and a bit more riddles. Now I was just memorizing the sequence and clicking through them fast :D
Good job submitting a game to this jam.
I hope you find a new graphics designer for next jam (this might sound rude to people who did not finish, but you know what I mean ;) )
Interesting puzzles, but I don’t really like maze games. You might want to add a hint on the itch page on how you should use the solutions to enter the code.
Well done submitting a game to this jam.
Very hard game. As others pointed out, at the start it was difficult to find what exactly to do. (for example: took my a while before I knew you had to operate the elvator with w/s, I tried clicking the buttons)
Once you know what to do, it is a fun game to play :D Timers are a little short maybe, but it is probably intentional :D
Well done. (just wondering, is there a way to win the game? or does it always end with the hotel manager?)
Bit of an anticlimactic ending. Nothing really happened at the end. I played all the way through and also did enjoy it.
Some feedback:
Well done in finishing this game
Well done in finishing this game. I liked the items you could find throughout the map. I only saw the monster once and did not really know the point of it though. Also not the biggest fan of maze games, but that is on me ;)
Also, pressing escape maybe is not the best key bind for a full screen browser game (but I managed to escape though). Well done.
I liked the game. Simple graphics but they work out pretty good for you game.
I really liked the reversed sound of the portal if going back in :D
Unfortunately I got stuck at the end in the dialog with the kid. I probably locked the flow by accidentally jumping which resulted in E not working anymore to progress through the dialog.
Controls were good for me :D Well done