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Nice mood and style! Reminded me of "Papers, Please".

The detective/interrogation work was interesting, though I wasn't sure what to do after I had grilled each of them once and talked about the new subject with the others. Didn't find any new dialogue to follow up on. I suspect Goldie did it, but couldn't prove it.

The text could go faster, and maybe even have the option of just having the text pop up at once. And I wish there was more to do during the interrogation, like pointing out discrepancies in their stories by asking certain questions in the right order (in one answer Shylock pretended not to know Digger's wife, but in other answers he clearly knew her well).

Not sure how the "holes" theme was present here, unless you mean the holes in the suspects' stories or the bullet holes in Mr. Digger's body. I do like detective games, though, so I'm happy you made one. The story, characters and the mechanics were interesting. Good work!

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Thanks first of all! Lucas Pope is a big inspiration of mine, glad people see the influence. Yeah once you grill them all you can hit the 'pin' button on one of the suspects in the menu to see if you got it right, could probably make that clearer. Our idea with theme was exactly that, holes in the stories, also glad someone caught the pun with the holes in his body lol. Thanks for the writeup, we appreciate the feedback! 

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The pin button is clear! I pinned all the suspects, got three endings. I just thought there would be a possible better ending if you pinned Goldie with enough evidence.

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It's sadly preset who commit the murder. What we wanted to do was have it be randomized every time you play but we didn't have time to write all that dialogue in a week plus the code and art. Really appreciate you playing all the way through 3 times though that's really cool of you!