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Hmm... Well it would be for RPGM MZ (as menu/dialogue font). Come to think of it, a large 8bit sprite set I got  (as a base to modify from) has a PDF explaining NES/Famicom history of a lot of decisions/restrictions. It also mentions the concept of "Pattern Table"! Is the way to use .fnt/bitmap fonts similar/the same in principles? I would love to use it in engine, but Im not sure how to proceed on the matter.

I see, I'm not familiar with RPG maker, nor with the concept of pattern tables, so I'm not sure.
But it seems some people have made plugins for RPGM MZ to allow for the use of bitmap fonts.

I found these 2:
https://forums.rpgmakerweb.com/index.php?threads/eli-bitmap-font-use-bitmap-font...
https://decinbr.itch.io/bitmap-font-plugin-for-rpg-maker-mz-easy-to-use

With these you might have to use the sprite atlas (image containing all characters, included in the download folder)