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Succubus Nirriti

7
Posts
5
Following
A member registered 99 days ago · View creator page →

Recent community posts

MV-ONLY? Ouch, well thats okay, got one (for the battle UI) from another user, which I nonstop edited/fixed for my needs. So thats okay. Thank you. :) As you described well in the documentations, I like the many advantages MZ has over it. The plugins were proven useful, as well.


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Noticed something. In Turn-Based Mode, when you DEFEND, the "pre-battle" menu gets back (its like it considers you pressing DECLINE once) for the rest of the battle. Weird huh? EDIT: Cant seem to replicate that issue consistently. I think the trigger is like, "IF you go back to the FIGHT/RUN menu, it keeps appearing back afterwards" but im not sure.

Its very clever how you made the window logic to go with divisions. Clean and logical (much easier to balance than playtesting and trying numbers over 1h nonstop. You know... it automatically adjusts to screen settings too, all at once).   With a lot of trials and errors, managed to get the UI all aligned perfectly just like FFIV. 👍🏻 Id like to buy your license. Only, I don't make much (I can explain to you in private DMs if you wish).  Would you accept for 10$? I'll gladly put your handle/username + the plugin's name in the credits too, if you wish. 

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On the SFX question, I misworded myself on my first post, and you got this right, with the update  too.  It was "Enemy (being) hit" that  was affected mainly, and not slain (I had the  slain SFX disabled DAY 1 since it was so obnoxious and loud anyways). I did try downloading following the  link but it doesnt save anything. While the Itch.io worked as a charm. Thanks! 

Thank  you very much for the thorough answer. Ill  test it more later but  for the time being. I appreciate. 

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Hello! First of all, excellent bundle. 
I have a question regarding UI. . .

In the third screenshot of  this page, you can see UI reminiscent of FAMICOM era FF.  The window  colors/textures, thats  fine and easy (your PDFs explain it well, including history of it all). However... I cannot for the life of me find how to get your UI (in battle) LAYOUT to look like that.  How did you  do it?


Side note: TY for the font update. Simple characters such as "space" werent included in it, initially, and were shown as black bars before.

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Dear @DungeonMind. I tried it, works really well, and its easy to edit out most things there. I REALLY appreciate the "skip straight to actor menu" part of it as well! I have two issues Id like to point out. (Disclaimer, I havent bought a license but very likely will if I go through with my project and end up using your vers of it). So, basically, look HERE (screenshot) (Side note, players sprites here  are placeholders as Ill do them all by hands based off my own art, later). 

1. You can see that the Actor Command window overlaps on the left/middle of the screen. I would like that to appear to the far right instead. I do not mind clipping (as seen here) even if its unideal - its VERY Famicom-esque doesnt it? xD 

2.  If I toggle your plugin "ON"  it seems to have unintended side effects...  On my end,  it  disables the two following sounds: A) Receiving a hit (players) SFXs and B) enemy slain SFXs. Maybe it clashes with more - but these two are what I found out quickly while testing. What could possibly cause that?


Thank you! :)

Its pretty good. I like the forest theme and the "character joined" fanfare the most. <3 Whats the license type for these?