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The idea of making a game simulating a whack-a-mole machine is very cool, the hammer mechanics are completely smooth and their combination with the animations made the game even better.

The art style is simple but fits perfectly.

The difficulty progression is well balanced, while you keep whacking those moles the game keeps getting harder and harder, which is very cool. To make it even better maybe a sensitivity slider would be a great addition.

The sounds are great, but some of them need a little volume adjustment.

Overall it is a very fun and well executed game! Well done!!

Haha thanks for the detailed feedback. 
Yes I feel that the mouse sensitivity slider was a very crucial thing that I forgot to implement. Also, cursor.lockmode -> confined was something I forgot as well. 

Yep, the sounds were a last second addition, and the intro sound was left looping and hence plays after every few intervals. I need to get better at sound design. 

The difficulty progression is what I like the most. While it is not as complex as that, I really love Valve's Left 4 Dead 2's AI director, who adjusts the difficulty to you, in a more complex way tho. It allows all people to enjoy.

Thanks.