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Oh I totally get that! Maybe you could make the bosses light/sound sensitive so they only appear on darker/deeper see levels, and the player has to be careful where they shine their lights/ use their noisy jets. Great whites only attack things they're curious about/think are fish, not sure how giant squids work though!

(+1)

Oo I really like where you're going with the lights/sounds idea, an attatchment that spawns bosses when you use it sounds absolutely hilarious!