We absolutely appreciate the feedback. Mutiple people already pointed out, that they did not really like the cross over of those two genres.
Actually tho, the opinions are quite 50/50 at the moment. We were of course also discussing this issue but ended up keeping the combat to make it more diverse. We made it a lot easier tho, in the beginning enemies used to spawn randomly in a time pattern. Now this only happens at certain events and not in the middle of a subpuzzle.
But again, thanks for pointing out your experience!