Yeah I completely understand the dilemma - to be clear I don’t think you should give direct control over the match to the player, the sort of battle with yourself auto chess style gameplay is an interesting and fun idea, I think that the options you have between the matches just don’t provide enough control to feel like you are really influencing the outcome. It’s a difficult balance to achieve for a game like this. A mechanic I saw in a different entry was instead of picking a perk when you level up, you can remove a previous debuff - it may be worth thinking how similar choices could apply here and expand a player’s options (e.g. maybe instead you can choose to remove a previous buff from one side, or maybe there are also debuff options that show up not only buffs). I’m sure you can come up with some ideas to help this balance, you have a really great starting point!