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Alright...
Drawing fast was a thing, true, not sure why this thing was lagging tho, cause from my understanding it is the same as drawing small ones in terms of memory/time complexity, so idk xd
But still thanks :3

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I went back to try, it seems it is the explosion that triggers the lag. I draw the big lines,  put an explosive on some lines and when the projectile reaches the end, it freezes/lags

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Aaalright, thanks for testing that :3

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Also, i'm curious, I saw that you used SDL, what language are you using ? Did you do everything from scratch or used a engine ?

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C++ from scratch as I wanted to try it and figure out the layout so that I could plan later on how to create working framework

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Wow! I I wish you good luck then! I love C++ and low level languages but they require quite the work!