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(1 edit)

which parts were frustrating? I could attempt to fix them in the short time >...>

Also glad you liked it and sorry if the level was too hard, I may have fucked up with that part XD

Later on edit:

I saw the issue giving it one last test and it seems the jump force got reduced by some reason when exporting. Either way I fixed the problem and added new stuff. Thanks a lot and hope you like the new experience.

There is one part of the level in particular where the double jump does not always register:

I found a way around it which was by single jumping.

Also, it was quite difficult to navigate since visibility is low. It looks like you can jump down to certain places but then there are those blue spike things or hidden jumping enemies. Too hard for me :o But I got better after a few tries.

Have you noticed any issues with the double jump? Lastly one minor thing was one of the enemies is stuck in the ground and there's no way to jump over them without taking damage. Not sure if that was intentional or a small bug :P Oh and she slides when landing! Adds to the challenge but also not sure if intentional or not. Would prefer a more solid landing after jumps, but that's just me :)

(3 edits)

You don't really need the double jump there I believe, all you have to do is jump right left right left. Yet I definetly see your point, will attempt to fix it i guess. Although as mentioned, I'm really bad at coding so I might not find out why the jump doesn't register.

Also I fixed the bugs you noticed, the enemy stuck in ground was a really bad placed collider and the jump was to add to the challenge but if it is really annoying I might just remove it. About visibility, I will attempt to increase the camera size. Thanks a lot for the feedback though, it really helps me.

The new pack should have fixed most of the things you mentioned. The rest will come post jam >.......<