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Interesting concept, but I feel like the jump from level 1 to level 2 is pretty massive. You go from seeing the character clearly and having a reasonable amount of time to complete the level, to barely being able to see the player with a lot of obstacles that might hard to see where the correct path is to the button, and when I reached 0:00, nothing happened except that the screen would continuously flash a lot, making it even harder to tell what to do. I suggest that the pacing of the levels is more gradual instead of having huge jumps like level 1 to level 2. Otherwise, it feels mysterious and interesting to play!

(+1)

Thank you! As we didn't have much time to make more levels, we decided to make more difficult levels than easy ones, to make the game feel more challenging. Thank you for your feedback anyway :)