Interesting concept, but I feel like the jump from level 1 to level 2 is pretty massive. You go from seeing the character clearly and having a reasonable amount of time to complete the level, to barely being able to see the player with a lot of obstacles that might hard to see where the correct path is to the button, and when I reached 0:00, nothing happened except that the screen would continuously flash a lot, making it even harder to tell what to do. I suggest that the pacing of the levels is more gradual instead of having huge jumps like level 1 to level 2. Otherwise, it feels mysterious and interesting to play!