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ernaniraffo

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A member registered Nov 08, 2021 · View creator page →

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Very nice break from everything going wrong!

Interesting concept, but I feel like the jump from level 1 to level 2 is pretty massive. You go from seeing the character clearly and having a reasonable amount of time to complete the level, to barely being able to see the player with a lot of obstacles that might hard to see where the correct path is to the button, and when I reached 0:00, nothing happened except that the screen would continuously flash a lot, making it even harder to tell what to do. I suggest that the pacing of the levels is more gradual instead of having huge jumps like level 1 to level 2. Otherwise, it feels mysterious and interesting to play!

Really liked the simplicity here and how re-playable this game is. Very innovative to the theme, I did not expect the cat to spawn like that at all! Good work!

Hey, try Glass Room!

https://ernaniraffo.itch.io/glass-room

I agree with you, the game works really well without text but instead with visual and sound cues. I think that the visual cues could be improved in terms of the connection between one line to the next. When the lines had a circle with a diagonal line across, I would think that that would mean the light would go in the line and then propagate into the diagonal line and go to the next one. But that wasn't the case. I think having clear distinctions in where the line of light will continue, maybe directly bending the line without having the circle, could get rid of any ambiguities. For example, I had no idea what would happen when the light reached a circle with a circle inside of it. Does it stop? does it propagate forwards? And sometimes picking the light back up would make it go forwards more, which wouldn't make sense to me since the light was not there anymore since I picked it up... With the time of the game jam, i'm sure that it is obviously very difficult to play test all these things and get it right, so I would suggest: keep iterating, keep play testing, you guys will get it right!

This game is really interesting. I like the concept and the gameplay but one feedback I have to provide a clearer tutorial on what the symbols mean for where the light will go. A lot of the times, I was just guessing and hoping that the light would continue in the way I wanted it to. I tried to understand what the symbols meant, but it was definitely a hard time. If this is cleared up more, the gameplay experience would be even better than it is. Those foggy clouds were pretty scary! Good job!

I loved how the game takes place on such a small place but quickly feels like a big one due to the realization that some spots you had seen before were now accessible due to a new mechanic being learned. The difficulty spike at the end made getting that last piece very satisfying. Good job!

Makes sense! Having bugs is completely understandable during a short jam.

Annnnd i just realized you can do it in less than 10 seconds by just going to the finish line! lol

This is a very good interpretation of the theme! When you are trying to beat the 22 seconds at first, everything goes wrong, but to get those 22 seconds, nothing can go wrong. Very good idea!

The visuals and music are really good! I was a bit confused on the gameplay, i think mostly  because I did not know what needed to be done. I just saw monkeys fall and I would grab them and throw them out but even if they touched me, nothing would really happen. I thought the throwing yourself mechanic was really good! It felt very responsive and was a mechanic I did not expect. Another suggestion is to make the timer or goal of the level more clear, I think it was hidden due to the yellow background. Overall good job!

This is a cool concept, the art style is really good and I love the AI Robot! They're super helpful, but I think that the wave of robots that spawn in the beginning is too fast. It feels like the room is full of the enemies before the first upgrade can be made. I was so happy to get my first upgrade though, definitely adds a nice touch! Good job!

It was hilarious when the pogo person started doing flips out of nowhere, i thought something had gone wrong and it actually did. It was interesting not being in control of the flips and barely able to see the player if the diamonds were not picked up. Cool concept! 

I really like how small the area is in this game. It makes me feel at home and it's good knowing that everything in the game is in that room itself. I can tell that this aspect of the game allowed for more time being spent on other key parts of the game. This also made it easier on the player if they had dropped an item but needed to look for it to make a potion, although at some points i would have liked if i could grab a mushroom even if i had accidentally thrown one far. It would be cool to see the music speed up also according to how much time is left! Overall, really good job!

Interesting gameplay loop. Having some tutorial would be helpful, it took me some time to realize that I needed to press a letter on the keyboard to absorb (?) a shape and take it to the pipe. Sometimes the letter showed up and sometimes it did not. For the music, I like how it was intensifying as the time bar of the engine started to decrease. Dimming the level also made it obvious that something bad was going to happen. Good job on this, I would love to see more levels!

The artwork is really good! If the game had some sound it would definitely add some nice touches to the gameplay, i'm not sure if it's just me, but I could not hear any. It would also be nice if the character can move around and the hero could chase the monster around to try to stay alive as much as possible. I think this is a cool concept and idea that could be expanded on. Good job!

Cool concept! For the level where the coins can kill you (level 2), I think it would have worked well if the coins that you are allowed to step on where a different asset so that you know after surviving the initial ones that now you could use some to finish the level. It could be as a glow effect or different color/asset entirely.

The ideas and level design are well made! I felt that the physics of the bug could be improved which would make it a great platformer! When you stop giving input, the bug keeps sliding a little bit which can make you fall all the way down and have to restart the checkpoint (really glad those are there). It reminds me of Luigi's physics in Super Mario Galaxy, but there is no higher jump in this case :). Overall good vision! And the music was very good!

The difficulty in this game makes the enjoyment so good. There were many moments where I realized "If I move at this speed and jump and catch the objects at this speed then..." which eventually got me to beat (almost) every level. This felt like a cozy dark souls experience. Awesome idea and great sound/art design!

I'm glad you like the idea! I appreciate the detailed feedback.

Controls: Moving around with the mouse sounds like it could definitely work, especially if it moves around the room itself. With controller support, this would be implemented with the right joystick which would make sense.

Gameplay: You're not the only one :) I would tune down the difficulty in the first level and gradually increase the intensity as the timer increases. Switching the perspective or camera view increases the sanity if you stayed too long in the same perspective! Anyways, I think there is definitely room for improvement in the feedback so that the player understands what is going on better/easier.

Thanks for playing!