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I had a few more things I wanted to say, but I didn't come up with them until I read some of the comments...

+Third person

+Decor upgrades [More decor = more impress customers, decor could be windows, or a plant, maybe a bench or a sign, etc]

+A skill which allows you to carry multiple things at once [Heaving lifting]

+More weapons like war axe, throwing stars, bows [using a bending machine purchased in the shop upgrades]

+To do list

+Smaller ingots

+Industrial furnace [Has a more flat surface and heats things up faster, purchasable in shop upgrades and adds decor]

+Ingot price adjustment

+The ability to make siege weapons

Excellent idea to be able to hold more items as a character upgrade (one extra item per upgrade, let's say max 3 or 4). Check out how Hello Neighbor handles carrying multiple items without the need for a separate inventory screen. I feel like that system could work well with this game.