very glad to hear about the dungeon! as for jumping, what makes it dodgey for me is two things:
- when you jump, the camera moves forward and backward (even when you jump while standing still). it feels more realistic and cinematic, but it sometimes leads me to over or undershoot a jump while trying to land, like im compensating for the position of the camera when it doesnt necessarily reflect where my feet are. i would try locking the camera to just up/down movement when jumping, only moving forward or back when the player presses W/S
- you take off walking as soon as your feet touch the ground. given how small a lot of the platforms are, this usually means walking right off the platform you just landed on. what might help: adding a small recovery time (maybe .5 to 1 sec) after landing where walking is disabled or its speed is greatly reduced
just some of my observations. sorry they're worded weirdly. hope they make sense lol