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Hey, thank you for review. Camera moves when your mouse is near edge of the screen, but I could reduce the size of the panning zone. And inetraction zones move with sprites, maybe some are just placed badly, I will fix that.

I will move some objects you've mentioned, but it is totally impossible to get out of the underground lab - it is the final location which should be only accessible after the day 3 radio talk with Operator and it is meant to lead into the ending and nothing more

I wrote down some of the things you've mentioned and will try to fix them, thank you a lot

Hey, Thank you for your fast response. Hopefully my rambling wasn’t to harsh.

The game has some interesting basics layed down. Okay I see what you have planned with the basement. I found both endings now and I have to say I like them.

It was simply a bit confusing that I could get in the basement without a prompt. Slightly more player focused would be to tell them that the way into the basement is a point of no return. The ending triggered for me when I simply wanted to add some firewood and it was kinda confusing.

Maybe this cleared up my points. Keep making these games. They always feel interesting. I hope to play something that is more finished than the games you posted so far.

I appriciate all your work.

Thank you! Where the entrance is located and how to get there mechanically was one of the last things made, so it is quite unpolished for sure